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matthijspas1

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Everything posted by matthijspas1

  1. hoogwerker

    Kan ik wel doen ja. Die van mij is opgebouwd uit een hoogwerker die ik heb gedownload via het Duitse forum. Het gaat hierbij om een Renault. Vervolgens heb ik met Zmodeller de Renault cabine weggewerkt. Daarna heb ik op dat zelfde Duitse forum een Daf CF cabine gedownload en die in Zmodeller ervoor gezet. Daarna heb ik de skin toegevoegd. Ik hoop dat het zo duidelijk is. Anders zeg het even.
  2. hoogwerker

    Mijn privé heeft er één die daar op lijkt. En dat blijft ook zo
  3. grip 1

    Gewoon tip voor de volgende keer. Doe alles in één keer.
  4. 112 Grens Modificatie (NL/BE)

    In het DHV Child pakket zit zo'n bordje. Logotje van volkswagen weg skinnen en child eroverheen plakken. Is maar een idee. Gave mod verder!
  5. Script voor extra licht

    Script zit in de brabant mod. Heet ''extra'' ofzoiets. Voeg nieuw light toe in de editor op een willekeurig voertuig en zorg dat het geen bluelight of iets dergelijks is, maar een trafficlight. (Weet niet of het rood,groen of geel is)
  6. Us Army Mod

    Zoals de titel al zegt: http://forum.emergen...y-modification/ (Dit is een mod van Hoppah)
  7. Wegberg Versie X

    Man met grijze hesje in busje laten stappen(ELW) en dan bij dat radio ding op 5 drukken. Dan wacht je even tot er een scherm opent en dan klik je op nachalarmieren.
  8. Militair!!!!

    De Spaanse mod die al een beta release heeft: http://forum.emergency-planet.com/index.php?/topic/17414-spanish-army-mod-ffaa-mod-beta-released/
  9. Leuk! Alleen staat je verkeer stil En voor die knipschaar kun je hier is tussen kijken: http://www.emergency-forum.de/index.php?page=Database&c=55
  10. Wegberg mod

    Hallo, ik wilde laats de wegberg 5.0 downloaden, maar bij de setup gaf hij een melding dat ik de 4.0 nodig had. Nou heb ik mij rot gezocht naar de 4.0, maar ik vond alleen maar links die al waren verlopen. Weet iemand waar je de 4.0 nog kunt downloaden? Alvast bedankt.
  11. Wegberg mod

    Oke, bedankt.
  12. Wegberg mod

    Ik had het mis. Niet versie 4.0 maar iets van .net framework 4. Wat is dit en hoe kom ik hieraan?
  13. Meer slangen

    Hallo iedereen, is het mogelijk om ipv 4 slangen 8 slangen aan te sluiten op een bluswagen?
  14. Meer slangen

    Oke bedankt
  15. Meer slangen

    Ja, heb ik gedaan.
  16. Meer slangen

    Dat klopt, maar ik heb bij een bluswagen 8 connectors toegevoegd. Maar ingame kunnen maar 4 mannen een slang aansluiten.
  17. downloaden

    Voor andere downloads moet je onder ''forum'' kijken en dan iets naar onderen.
  18. Leuk, maar let even op je spelling.
  19. 112BosModification

    Volgens mij ook. En ik denk dat je Bos niet als plaats moet zien, maar als een bos. Maar dan gewoon met de wagens van Venlo.
  20. Change Clothes

    Hallo iedereen, Ik heb in de NL 3.0 Mod iets veranderd in het ChangeClothes script. Alles werkt prima, de poppetjes veranderen gewoon. Maar het command staat niet onder het lijstje GetEquipment en het logotje ontbreekt. Wie kan mij hiermee helpen? Dit is het script: const char DUMMYCHANGE[] = "DummyChange"; object ChangeToFF : CommandScript { ChangeToFF() { SetCursor("clothes"); SetIcon("clothes"); SetGroupID(CGROUP_GETEQUIPMENT); SetPossibleCallers(ACTOR_PERSON); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson() || p.IsInDLKBasket() || p.IsLinkedWithPerson() || p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/630.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/632.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/Atego.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/HV_670.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/man_ts.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/tas01.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/VolvoTS.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/04-1463.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/azset.e4p") == 0) { return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Caller->PushActionmove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMYCHANGE, Target, 1, false); } }; object ChangeToMask : CommandScript { ChangeToMask() { SetCursor("clothes"); SetIcon("clothes"); SetGroupID(CGROUP_GETEQUIPMENT); SetPossibleCallers(ACTOR_PERSON); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson() || p.IsInDLKBasket() || p.IsLinkedWithPerson() || p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/630.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/632.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/Atego.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/HV_670.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/man_ts.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/tas01.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/VolvoTS.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/04-1463.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/azset.e4p") == 0) { return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Caller->PushActionmove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMYCHANGE, Target, 2, false); } }; object ChangeToGasPak : CommandScript { ChangeToGasPak() { SetCursor("clothes"); SetIcon("clothes"); SetGroupID(CGROUP_GETEQUIPMENT); SetPossibleCallers(ACTOR_PERSON); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson() || p.IsInDLKBasket() || p.IsLinkedWithPerson() || p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/HA_decon_loaded.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/Bak_decon.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/Atego.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/HV_670.e4p") == 0) { return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Caller->PushActionmove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMYCHANGE, Target, 3, false); } }; object ChangeToDuiker : CommandScript { ChangeToDuiker() { SetCursor("clothes"); SetIcon("clothes"); SetGroupID(CGROUP_GETEQUIPMENT); SetPossibleCallers(ACTOR_PERSON); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson() || p.IsInDLKBasket() || p.IsLinkedWithPerson() || p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/07Leger/eod.e4p") == 0) { return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Caller->PushActionmove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMYCHANGE, Target, 4, false); } }; object ChangeToGiftgasPak : CommandScript { ChangeToGiftgasPak() { SetCursor("clothes"); SetIcon("clothes"); SetGroupID(CGROUP_GETEQUIPMENT); SetPossibleCallers(ACTOR_PERSON); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson() || p.IsInDLKBasket() || p.IsLinkedWithPerson() || p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/HA_decon_loaded.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/Bak_decon.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/Atego.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/HV_670.e4p") == 0) { return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Caller->PushActionmove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMYCHANGE, Target, 5, false); } }; object ChangeToTD : CommandScript { ChangeToGiftgasPak() { SetCursor("clothes"); SetIcon("clothes"); SetGroupID(CGROUP_GETEQUIPMENT); SetPossibleCallers(ACTOR_PERSON); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson() || p.IsInDLKBasket() || p.IsLinkedWithPerson() || p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/630.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/632.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/Atego.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/tas01.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/002Brandweer Hellendoorn/TAS 5341.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/azset.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/002Brandweer Hellendoorn/TAS 5431.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/Logistiek_voertuig.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02Brandweer/HV_670.e4p") == 0) { return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Caller->PushActionmove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMYCHANGE, Target, 6, false); } }; object ChangeToGlJas : CommandScript { ChangeToGiftgasPak() { SetCursor("clothes"); SetIcon("clothes"); SetGroupID(CGROUP_GETEQUIPMENT); SetPossibleCallers(ACTOR_PERSON); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson() || p.IsInDLKBasket() || p.IsLinkedWithPerson() || p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/touran_weiss.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Touran2.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/T5.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Golf.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/vito_rot.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/T52.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/Politie/Opel Vivaro.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Outlander.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/Politie/Politie Isignia.e4p") == 0) { return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Caller->PushActionmove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMYCHANGE, Target, 7, false); } }; object ChangeToAg : CommandScript { ChangeToGiftgasPak() { SetCursor("clothes"); SetIcon("clothes"); SetGroupID(CGROUP_GETEQUIPMENT); SetPossibleCallers(ACTOR_PERSON); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson() || p.IsInDLKBasket() || p.IsLinkedWithPerson() || p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/touran_weiss.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Touran2.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/T5.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Golf.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/vito_rot.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/T52.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/Politie/Opel Vivaro.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Outlander.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/Politie/Politie Isignia.e4p") == 0) { return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Caller->PushActionmove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMYCHANGE, Target, 9, false); } }; object ChangeToJas : CommandScript { ChangeToGiftgasPak() { SetCursor("clothes"); SetIcon("clothes"); SetGroupID(CGROUP_GETEQUIPMENT); SetPossibleCallers(ACTOR_PERSON); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson() || p.IsInDLKBasket() || p.IsLinkedWithPerson() || p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/touran_weiss.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Touran2.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/T5.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Golf.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/vito_rot.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/T52.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/Politie/Opel Vivaro.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Outlander.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/Politie/Politie Isignia.e4p") == 0) { return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Caller->PushActionmove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMYCHANGE, Target, 8, false); } }; object ChangeToKogel : CommandScript { ChangeToGiftgasPak() { SetCursor("clothes"); SetIcon("clothes"); SetGroupID(CGROUP_GETEQUIPMENT); SetPossibleCallers(ACTOR_PERSON); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson() || p.IsInDLKBasket() || p.IsLinkedWithPerson() || p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/touran_weiss.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Touran2.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/T5.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Golf.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/vito_rot.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/T52.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/Politie/Opel Vivaro.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03Politie/Outlander.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/Politie/Politie Isignia.e4p") == 0) { return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Caller->PushActionmove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMYCHANGE, Target, 10, false); } }; object DummyChange : CommandScript { DummyChange() { } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vector Pos; float r[9]; Person p; Pos = Caller->GetPosition(); Caller->GetRotation(r[0], r[1], r[2], r[3], r[4], r[5], r[6], r[7], r[8]); int PlayerID = Caller->GetPlayerMP(); int GetUpgradeLevel() const; Vehicle v(Target); v.PushActionExecuteCommand(ACTION_APPEND, "OpenCloseDoor", Caller, 1, false); Caller->PushActionSwitchAnim(ACTION_NEWLIST,"useobjmid"); Caller->PushActionWait(ACTION_APPEND, 5.0f); Caller->SetCommandable(false); Caller->PushActionDeleteOwner(ACTION_APPEND); if(childID == 1) { p = Game::CreatePerson("mod:Prototypes/Persons/Brandweer/man2.e4p", Target->GetName()); } if(childID == 2) { p = Game::CreatePerson("mod:Prototypes/Persons/Brandweer/man1.e4p", Target->GetName()); } if(childID == 3) { p = Game::CreatePerson("mod:Prototypes/Persons/02Brandweer/firefighterabc.e4p", Target->GetName()); } if(childID == 4) { p = Game::CreatePerson("mod:Prototypes/Persons/07Leger/eod_protectie.e4p", Target->GetName()); } if(childID == 5) { p = Game::CreatePerson("mod:Prototypes/Persons/02Brandweer/firefighterggp.e4p", Target->GetName()); } if(childID == 6) { p = Game::CreatePerson("mod:Prototypes/Persons/Brandweer/man4.e4p", Target->GetName()); } if(childID == 7) { p = Game::CreatePerson("mod:Prototypes/Persons/03Politie/Half jas.e4p", Target->GetName()); } if(childID == 8) { p = Game::CreatePerson("mod:Prototypes/Persons/03Politie/politieagent2.e4p", Target->GetName()); } if(childID == 9) { p = Game::CreatePerson("mod:Prototypes/Persons/03Politie/policeman_f (2).e4p", Target->GetName()); } if(childID == 10) { p = Game::CreatePerson("mod:Prototypes/Persons/03Politie/Politie Agent Verkeersvest.e4p", Target->GetName()); } p.SetPlayerMP(PlayerID); p.SetUpgradeLevel(3); p.SetPosition(Pos); p.SetRotation(r[0], r[1], r[2], r[3], r[4], r[5], r[6], r[7], r[8]); p.Hide(); p.PushActionWait(ACTION_NEWLIST, 5.f); p.PushActionShowHide(ACTION_APPEND, false); } };
  21. Change Clothes

    @@Niels ja
  22. leuke mod

    -Egmond 2.0 -Branbant -Venlo -Kampen
  23. Voorstellen

    Ik STEEL graag je vragen.
  24. Gezocht MAN en Mercedes

    http://www.emergency-forum.de/index.php ... tem&id=834 Of deze MAN?
  25. Het is anders idd een super mod met erg gave wagens!!!
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