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shaady

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  • Content count

    64
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About shaady

  • Rank
    Hoofdbrandwacht
  • Birthday 12/08/92

Contact Methods

  • Website URL
    http://easyfotozeeland.nl
  • Skype
    easyfotozeeland

Profile Information

  • Gender
    Male
  • Location
    Zeeland
  1. Amsterdam Ameland V1.00 F

    JAAAAA! Dank je heel erg veel! Stom dat ik hem zelf niet via google kon vinden op die site...
  2. Helaas ik gebruik bij voorbaat al geen codecs dit werkt dus niet voor mij; Zie mijn laatste post
  3. Iemand hem al werkend gekregen? ik heb inmiddels windows 7 naast 10 gezet om weer terug te kunnen naar het nostalgische spel!
  4. Beste allemaal, Kan iemand mij de bestanden van deze geweldige mod geven? (Amsterdam Ameland) 1F? De download link van deze mod is helaas niet meer geldig. Zelf heb ik de bestanden nog wel maar, per abuis verprutst met de mod editor... (Probeerde de patrouille functie aan de ambulances toe te voegen) Nu crasht de mod bij het laden van de map denk ik... Mijn dank is groot!
  5. Nou sommige hebben mazzel dan, met mijn windows 10 doet hij het echt niet... niets werkt. gelukkig kon ik met mijn mac een virtuele windows xp machine maken. Dat werkt ook prima...
  6. Na de laatste grote windhoos 10 update, heb ik last van het ouderwetse crash to desktop probleem, zwart scherm en plop bureaublad. Iemand hier last van? En al weten te fixen... ik heb alle trucjes uit den oude doos al geprobeerd compatibiliteit instellingen etc.. niet werkt Init Filesystem... Registered FS device "local" Registered FS device "base" Registered FS device "lang" Init UpdateChain... Init Timer... Init Screen... Init Scriptscheduler... !Graphics system: Parallels and Intel Inc. Parallels using Intel HD Graphics 4000 OpenGL Engine GL_EXT_texture3D GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_fun Init GFX... Init Vision... |Vision DLL path: C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\vision71.dll |Vision(TM), Version PC-4, 7, 28, 0 |Loading entity plugins of directory <C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\Data> ... |List of loaded plug-ins: |Plug-in named 'CubeMapHandle_cl' loaded statically! |Plug-in named 'VisionConsoleEntity_cl' loaded statically! |Plug-in named 'VisBase_cl' loaded statically! |Plug-in named 'VisBaseEntity_cl' loaded statically! |Plug-in named 'VisMouseCamera_cl' loaded statically! |Plug-in named 'VisObject3D_cl' loaded statically! |Plug-in named 'VisActionHelperEntity_cl' loaded statically! |Plug-in named 'VarManager_cl' loaded statically! |Plug-in named 'BaseEntity_cl' loaded statically! |Plug-in named 'VBaseCameraEntity' loaded statically! |Plug-in named 'VCamEntity' loaded statically! |Plug-in named 'GameEntity_cl' loaded statically! |Plug-in named 'Emitter_cl' loaded statically! |Plug-in named 'BaseGameEntity_cl' loaded statically! |Plug-in named 'TargetEntity_cl' loaded statically! |Registering plug-ins done ! |Initializing Vision Graphics Engine |Detecting CPU type and features |CPU:Pentium II/III FPU MMX ISSE 3DNow! |Vision Core: Allocated 28 kB of memory for Polygon Chunks |Vision Core: Allocated 9 kB of memory for Entities |Settings renderer configuration Initializing post processor 'PerceptionCore' * Skipping config file Initializing post processor 'MotionBlur' * Skipping config file Initializing post processor 'Nightvision' * Skipping config file |Initialising video driver: 0 |Setting screen mode to x:1920 / y:1080 / bpp:32 / refresh:0 |Screen Mode is fullscreen, return value: 0 |Stencil buffer: 8 bit / ZBuffer: 24 bit |Initializing OpenGL rendering subsystem |Setting initial Renderer States |Vendor: Parallels and Intel Inc. |Renderer: Parallels using Intel HD Graphics 4000 OpenGL Engine |Driver Version: 2.1 INTEL-10.14.73 |Found Extension GL_EXT_texture_filter_anisotropic |Found Extension GL_EXT_texture_lod_bias |Found Extension GL_ARB_multitexture |Found Extension GL_ARB_texture_env_dot3 |Extension GL_ARB_texture_env_subtract not available |Found Extension GL_EXT_texture_edge_clamp |Found Extension GL_EXT_texture_env_add |Found Extension GL_EXT_texture_env_combine |Extension GL_EXT_texture_cube_map not available |Found Extension GL_ARB_texture_compression |Found Extension GL_EXT_texture_compression_s3tc |Extension GL_EXT_point_parameters not available |Found Extension GL_EXT_clip_volume_hint |Extension GL_EXT_vertex_weighting not available |Found Extension GL_EXT_separate_specular_color |Found Extension GL_EXT_stencil_wrap |Extension GL_EXT_vertex_shader not available |Found Extension GL_EXT_multi_draw_arrays |Extension GL_ATI_fragment_shader not available |Extension GL_ATI_pn_triangles not available |Extension GL_ATI_map_object_buffer not available |Found Extension GL_NV_texgen_reflection |Extension GL_NV_fence not available |Found Extension GL_NV_blend_square |Extension GL_NV_register_combiners not available |Extension GL_NV_register_combiners2 not available |Extension GL_NV_texture_env_combine4 not available |Extension GL_NV_texture_shader not available |Extension GL_NV_vertex_program not available |Extension GL_NV_vertex_program1_1 not available |Extension GL_NV_occlusion_query not available |Extension GL_EXT_paletted_texture not available |Found Extension GL_ATI_separate_stencil |Found Extension GL_EXT_texture_rectangle |Found Extension GL_ARB_depth_texture |Found Extension GL_ARB_shadow |Found Extension GL_SGIS_generate_mipmap |Found Extension GL_ARB_vertex_buffer_object |Found Extension WGL_ARB_render_texture |Extension WGL_NV_render_depth_texture not available |Extension WGL_NV_render_texture_rectangle not available |Found Extension WGL_ARB_pbuffer |Found Extension WGL_ARB_pixel_format |Found Extension WGL_EXT_swap_control |Found Extension GL_ARB_shader_objects |Found Extension GL_ARB_fragment_shader |Found Extension GL_ARB_vertex_shader |Found Extension GL_ARB_shading_language_100 |Using ARB_vertex_buffer_object for fast geometry memory! OpenGL vendor: Parallels and Intel Inc. OpenGL renderer: Parallels using Intel HD Graphics 4000 OpenGL Engine renderer-string: MATROX Init Input... Registered FS device "save" Init GameFramework... Init Audio... Init XGUI... Font loaded: base:/Fonts/Tahoma 11.xff Font loaded: base:/Fonts/Tahoma 11 bold.xff Font loaded: base:/Fonts/Lucida Console 11.xff ?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL EM4 Version 1.3f language de Registered FS device "mod" mod found: 112 Egmond Modification 2.1 mod found: Amsterdam Amstelland Modification V 1.0F mod found: Berlin in the 90s mod found: Budapest mod 2.1 mod found: Bus mod found: componentpeds_s_f_y.rpf mod found: componentpeds_s_m_y.rpf mod found: Ford Focus Politie unmarked mod found: Ford Focus V2.1 Final mod found: Mercedes Sprinter V1.1 Dutch Ambulance mod found: Mercedes Sprinter V1.1 Prisoner Transport mod found: pedprops.rpf mod found: Pictures mod found: Vehicle mod found: VW T5 Politie update |VisMain_cl::DeInit |DeInitializing Object Data... |DeInitializing World Data... |DeInitializing Surface and Texture Data... |Initializing Vision Graphics Engine |Detecting CPU type and features |CPU:Pentium II/III FPU MMX ISSE 3DNow! |Vision Core: Allocated 28 kB of memory for Polygon Chunks |Vision Core: Allocated 9 kB of memory for Entities |Settings renderer configuration |Loading World mod:\Maps\empty.v3d ?ERROR: dynlight.vsf Version 3.0.0.0 or higher required! |Vision Core: Allocated 38 kB of memory for primitive data |Vision Core: Allocated 5 kB of memory for Patches |Vision Core: Allocated 1 kB of memory for Patch Edges |Vision Core: Allocated 75 kB of memory for Heightfields |Vision Core: Allocated 0 kB of memory for Texture Planes |Vision Core: Allocated 1 kB of memory for Vis Areas |Vision Core: Allocated 0 kB of memory for Vis Area Planes |Vision Core: Allocated 0 kB of memory for Vis Area Portals |Vision Core: Allocated 3 kB of memory for Lights |Vision Core: Allocated 8 kB of memory for World Vertices |Vision Core: Allocated 21 kB of memory for Vertex References |World contains 289 vertices, 256 polygons, 0 patches, 0 lights |Vision Core: Resized memory for Patch Edges to 1 kB. |Loading Font allyouneed.VFN |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o |[VNUM=1.43] |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes Scanning units... Scanning equipment... Loading equipment mod:Units/Equipment/F010Fire Extinguisher/... Loading equipment mod:Units/Equipment/F020Fire Hose/... Loading equipment mod:Units/Equipment/F030Jaws Of Life/... Loading equipment mod:Units/Equipment/F040Chain Saw/... Loading equipment mod:Units/Equipment/F050Axe/... Loading equipment mod:Units/Equipment/F060Jump Pad/... Loading equipment mod:Units/Equipment/P010Flash Grenade/... Loading equipment mod:Units/Equipment/P020Road Block/... Scanning personnel... Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/... |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o |[VNUM=1.43] |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached |Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o |[VNUM=1.43] |Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/... |Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o |[VNUM=1.43] |Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached |Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o |[VNUM=1.43] |Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/... |Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o |[VNUM=1.43] |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached |Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o |[VNUM=1.43] |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Fire Department/040Diver/... |Loading Model mod:Models\Persons\Fire Department\diver.v3o |[VNUM=1.43] |Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached |Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o |[VNUM=1.43] |Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached Scanning personnel... Loading personnel mod:Units/Personnel/Ambulance/010Doctor/... |Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o |[VNUM=1.43] |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached |Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o |[VNUM=1.43] |Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o |[VNUM=1.43] |Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o |[VNUM=1.43] |Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/... |Loading Model mod:Models\Persons\Ambulance\paramedic.v3o |[VNUM=1.43] |Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to P: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached |Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o |[VNUM=1.43] |Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to P: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached ?Cannot add default animation set to P: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/... |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o |[VNUM=1.43] |Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o |[VNUM=1.43] |Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached Scanning personnel... Loading personnel mod:Units/Personnel/Police/010Policeman/... |Loading Model mod:Models\Persons\Police\policeman_m.v3o |[VNUM=1.43] |Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached |Loading Model mod:Models\Persons\Police\policeman_f.v3o |[VNUM=1.43] |Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 27 kB. Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached |Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o |[VNUM=1.43] |Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached |Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o |[VNUM=1.43] |Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached Loading personnel mod:Units/Personnel/Police/020Shooter/... |Loading Model mod:Models\Persons\Police\shooter.v3o |[VNUM=1.43] |Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/shooter.e4p precached |Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o |[VNUM=1.43] |Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/... |Loading Model mod:Models\Persons\Police\sharpshooter.v3o |[VNUM=1.43] |Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached |Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o |[VNUM=1.43] |Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/040Scout/... |Loading Model mod:Models\Persons\Police\scout.v3o |[VNUM=1.43] |Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/scout.e4p precached |Loading Model mod:Models\Persons\Police\scout_upgraded.v3o |[VNUM=1.43] |Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/050Profiler/... |Loading Model mod:Models\Persons\Police\profiler.v3o |[VNUM=1.43] |Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/profiler.e4p precached |Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o |[VNUM=1.43] |Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached Scanning personnel... Loading personnel mod:Units/Personnel/TEC/010Engineer/... |Loading Model mod:Models\Persons\TEC\engineer.v3o |[VNUM=1.43] |Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached |Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o |[VNUM=1.43] |Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/Fire Department/010RW/... |Loading Model mod:Models\Vehicles\Fire Department\rw.v3o |[VNUM=1.43] |Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o |[VNUM=1.43] |Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o |[VNUM=1.43] |Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o |[VNUM=1.43] |Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o |[VNUM=1.43] |Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o |[VNUM=1.43] |Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o |[VNUM=1.43] |Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/... |Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o |[VNUM=1.43] |Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o |[VNUM=1.43] |Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o |[VNUM=1.43] |Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o |[VNUM=1.43] |Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/... |Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o |[VNUM=1.43] |Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o |[VNUM=1.43] |Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o |[VNUM=1.43] |Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o |[VNUM=1.43] |Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o |[VNUM=1.43] |Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o |[VNUM=1.43] |Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/... |Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o |[VNUM=1.43] |Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o |[VNUM=1.43] |Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o |[VNUM=1.43] |Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o |[VNUM=1.43] |Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o |[VNUM=1.43] |Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o |[VNUM=1.43] |Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o |[VNUM=1.43] |Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/... |Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o |[VNUM=1.43] |Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o |[VNUM=1.43] |Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o |[VNUM=1.43] |Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o |[VNUM=1.43] |Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/... |Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o |[VNUM=1.43] |Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o |[VNUM=1.43] |Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o |[VNUM=1.43] |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o |[VNUM=1.43] |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/... |Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o |[VNUM=1.43] |Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o |[VNUM=1.43] |Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/... |Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o |[VNUM=1.43] |Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 45 kB. |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o |[VNUM=1.43] |Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/... |Loading Model mod:Models\Vehicles\Fire Department\flb.v3o |[VNUM=1.43] |Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o |[VNUM=1.43] |Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/100LF/... |Loading Model mod:Models\Vehicles\Fire Department\lf.v3o |[VNUM=1.43] |Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/... |Loading Model mod:Models\Vehicles\Ambulance\nef.v3o |[VNUM=1.43] |Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o |[VNUM=1.43] |Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/... |Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o |[VNUM=1.43] |Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o |[VNUM=1.43] |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o |[VNUM=1.43] |Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o |[VNUM=1.43] |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/... |Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o |[VNUM=1.43] |Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o |[VNUM=1.43] |Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o |[VNUM=1.43] |Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/... |Loading Model mod:Models\Vehicles\Ambulance\itw.v3o |[VNUM=1.43] |Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o |[VNUM=1.43] |Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o |[VNUM=1.43] |Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/... |Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o |[VNUM=1.43] |Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o |[VNUM=1.43] |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o |[VNUM=1.43] |Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/Police/010STW/... |Loading Model mod:Models\Vehicles\Police\stw.v3o |[VNUM=1.43] |Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\stw_door01.v3o |[VNUM=1.43] |Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached Loading vehicle mod:Units/Vehicles/Police/020MTW/... |Loading Model mod:Models\Vehicles\Police\mtw.v3o |[VNUM=1.43] |Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o |[VNUM=1.43] |Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached Loading vehicle mod:Units/Vehicles/Police/030SW/... |Loading Model mod:Models\Vehicles\Police\sw.v3o |[VNUM=1.43] |Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o |[VNUM=1.43] |Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\sw_door01.v3o |[VNUM=1.43] |Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached Loading vehicle mod:Units/Vehicles/Police/040WAW/... |Loading Model mod:Models\Vehicles\Police\waw.v3o |[VNUM=1.43] |Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o |[VNUM=1.43] |Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o |[VNUM=1.43] |Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached Loading vehicle mod:Units/Vehicles/Police/050GTW/... |Loading Model mod:Models\Vehicles\Police\gtw.v3o |[VNUM=1.43] |Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o |[VNUM=1.43] |Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached Loading vehicle mod:Units/Vehicles/Police/060PHC/... |Loading Model mod:Models\Vehicles\Police\phc.v3o |[VNUM=1.43] |Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Police\phc_door01.v3o |[VNUM=1.43] |Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o |[VNUM=1.43] |Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/... |Loading Model mod:Models\Vehicles\Police\getawaycar.v3o |[VNUM=1.43] |Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o |[VNUM=1.43] |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o |[VNUM=1.43] |Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/TEC/010FGRI/... |Loading Model mod:Models\Vehicles\TEC\fgri.v3o |[VNUM=1.43] |Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o |[VNUM=1.43] |Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached Loading vehicle mod:Units/Vehicles/TEC/020ASF/... |Loading Model mod:Models\Vehicles\TEC\asf.v3o |[VNUM=1.43] |Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o |[VNUM=1.43] |Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached Loading vehicle mod:Units/Vehicles/TEC/030FGRR/... |Loading Model mod:Models\Vehicles\TEC\fgr.v3o |[VNUM=1.43] |Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o |[VNUM=1.43] |Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o |[VNUM=1.43] |Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o |[VNUM=1.43] |Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o |[VNUM=1.43] |Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o |[VNUM=1.43] |Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o |[VNUM=1.43] |Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached Loading vehicle mod:Units/Vehicles/TEC/040FGRB/... |Loading Model mod:Models\Vehicles\TEC\fgrb.v3o |[VNUM=1.43] |Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 63 kB. |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o |[VNUM=1.43] |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o |[VNUM=1.43] |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o |[VNUM=1.43] |Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o |[VNUM=1.43] |Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached Loading vehicle mod:Units/Vehicles/TEC/050FGRT/... |Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o |[VNUM=1.43] |Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o |[VNUM=1.43] |Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o |[VNUM=1.43] |Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o |[VNUM=1.43] |Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached Loading vehicle mod:Units/Vehicles/TEC/060RL/... |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o |[VNUM=1.43] |Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o |[VNUM=1.43] |Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached Loading vehicle mod:Units/Vehicles/TEC/070TRL/... |Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o |[VNUM=1.43] |Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o |[VNUM=1.43] |Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached Setting Mic-Volume 0.75 command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found command icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not found command icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not found command icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not found command icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not found command icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/FlyTo.dds not found command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Lift.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/LoadUp.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_over.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD01StartConvoy.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_over.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD01StopConvoy.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_over.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD03EmptyCar.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_over.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD03PutInCar.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_over.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD03PutInTent.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_over.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/PickUp.dds not found command icon mod:UI/Game/Icons/Commands/Pull_disable.dds not found command icon mod:UI/Game/Icons/Commands/Pull_normal.dds not found command icon mod:UI/Game/Icons/Commands/Pull_over.dds not found command icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Pull.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/PutInCar.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not found command icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_disable.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_normal.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_over.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/ScoutArea.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_over.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/StopPull.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/TutThrow.dds not found command icon mod:UI/Game/Icons/Commands/Unload_disable.dds not found command icon mod:UI/Game/Icons/Commands/Unload_normal.dds not found command icon mod:UI/Game/Icons/Commands/Unload_over.dds not found command icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Unload.dds not found Loading strings meta list... Loaded lang:infotexts.xml Loaded lang:poi.xml Loaded lang:portraits.xml Loaded lang:fail.xml Loaded lang:ingamehelp.xml Loaded lang:objectives.xml Loaded lang:hints.xml Loaded lang:missiontitles.xml Loaded lang:missiontips.xml Loaded lang:mission.xml Loaded lang:talk.xml Loaded lang:supervobj.xml Loaded lang:supervfail.xml Loaded lang:supervresult.xml Loaded lang:supervtut.xml Loaded lang:tutorial.xml Loaded lang:command.xml Loaded lang:supervobj.xml Loaded lang:credits.xml Loaded lang:supervquest.xml Loaded lang:quest.xml Loaded lang:supervaward.xml Loaded lang:events.xml Loaded lang:supervevents.xml Loaded lang:superveventsobj.xml Loaded lang:mainmenu.xml Loaded lang:gui.xml Loaded lang:score.xml Loaded lang:strings.xml Loaded lang:voices.xml mod found: 112 Egmond Modification 2.1 mod found: Amsterdam Amstelland Modification V 1.0F mod found: Berlin in the 90s mod found: Budapest mod 2.1 mod found: Bus mod found: componentpeds_s_f_y.rpf mod found: componentpeds_s_m_y.rpf mod found: Ford Focus Politie unmarked mod found: Ford Focus V2.1 Final mod found: Mercedes Sprinter V1.1 Dutch Ambulance mod found: Mercedes Sprinter V1.1 Prisoner Transport mod found: pedprops.rpf mod found: Pictures mod found: Vehicle mod found: VW T5 Politie update Init Network... ?VVideoTexture::InitTextureRenderer(): could not find output pin [80040216] ?VVideoTexture::InitTextureRenderer(): could not find output pin [80040216] ?VVideoTexture::InitTextureRenderer(): could not find output pin [80040216] Campaign: 24 entries loaded |Loading Model base:Models\Objects\misc\theobject01.v3o |[VNUM=1.43] |Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes |Loading Model base:Models\Objects\misc\theobject02.v3o |[VNUM=1.43] |Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes ?VVideoTexture::InitTextureRenderer(): could not find output pin [80040216] !WARNING: global listener object is still registered! Unregister listener before destroying object!
  7. Wie kan mijn auto omzetten tot model?

    iemand nog een reactie?
  8. Helaas, mega.co.nz heeft het bestand gewist... heeft iemand de url of kan iemand een export maken van de huidige versie?
  9. [Update] Amsterdam-Amstelland 1.5F MoD

    Ik begin nou toch ook te twijfelen, 2 jaar later en nog geen update over de gang van zaken...
  10. Wie kan mijn auto omzetten tot model?

    Nou daarmee ben ik dus geen held, vandaar ook de vraag of een ander het zou kunnen doen. De skin aanpassen in photoshop lukt me dan weer wel . ik gebruik nu de focus 2011 voorlopig, mocht iemand het model 2013/2014 te pakken krijgen hoor ik het graag!
  11. Wie kan mijn auto omzetten tot model?

    nee totaal niet heb al een ruime tijd gezocht het is de Focus Hatchback late 2013 begin 2014. deze lijkt er erg op http://www.emergency-forum.de/filebase/index.php?entry/2152-ford-focus-turnier-2011/
  12. Hallo mede leden, Ik ben in em4 bezig met een mod waarbij ik zelf lekker als ramp toerist kan komen. Doe ik normaal nooit eigenlijk... Dus dacht in em kunnen we wel een keer gek doen! Nu heb ik zelf een focus voor m'n bedrijf zie afbeeldingen voor het voorbeeld. Al zijn mijn zmodeler skills niet echt super, dus de vraag of iemand een gaatje heeft om de modellen aan te leveren? Mag ook middels een Skin mod Http://easyfotozeeland.nl/wp-content/uploads/2016/04/image.jpeg http://easyfotozeeland.nl/wp-content/uploads/2016/04/image1.jpeg
  13. [Update] Amsterdam-Amstelland 1.5F MoD

    2 woorden 9 letters, maar nog steeds het wachten waardig ... haha
  14. [Update] Amsterdam-Amstelland 1.5F MoD

    T blijft wel spannend zo ... maar zeker t wachten waard
  15. [Update] Amsterdam-Amstelland 1.5F MoD

    beetje stil hier... erg jammer als deze mod verloren zou gaan!
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